Top 10 Role Playing Games
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21 December 2009
Show the protagonist's development over time and tell a story—That's my loose description of what an RPG does. In the world of consoles, the time of Japanese RPGs began with Dragon Warrior (27 May 1986), Final Fantasy (18 December 1987), and Phantasy Star (20 December 1987). Unfortunately, when these games were translated into English they didn't exactly light up the sales charts in the United States, sending the marketing message that the genre wasn't very popular among Americans. Enix, nevertheless, pushed forward anyway with Dragon Warrior II, III, and IV, while Square didn't bother offering Final Fantasty II and III to the non-Japanese audience. Sega went a step further than Enix and valiantly released Phantasy Star II, III, and IV in the both the United States and Europe.
The tide started to turn in the SNES era with Square's incredible output of RPGs, many of which saw official American releases. Even today, people reflect back on the 16-bit SNES as representing one of the golden ages of RPGs. However, the PAL territories continued to suffer during the 8- and 16-bit console RPG era. Only about a dozen of the tiles below saw PAL releases—Terranigma being a particularly notable one. Not until the Playstation and Final Fantasy VII would the PAL territories finally get their fair share of RPGs. |
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#1 |
Chrono Trigger |
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Developer: Square |
Publisher: Square |
Released: 1995 |
Story and flow—that's my simplest way of summarizing the greatness here. The first requires little explaining. Each character—while much smaller than the FF VI cast—you control is unique and compelling, possessing remarkable depth and emotion. Flow. Unusual by the genre's standard, you won't find any jarring random battle segue ways that interrupt your adventuring. Instead, upon stumbling into enemy sprites you seemlessly launch into battle without any transition. Chrono Trigger moves between exploration, plot development, and battles with remarkable fluidity. In this sense, you have an oscar worthy sprite action-adventure / drama. |
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#2 |
Final Fantasy VI (III in US) |
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Developer: Square |
Publisher: Square |
Released: 1994 |
I still remember the opening of this game so clearly; it was so cinematic—the opening scene, the music, the scrolling credits. Square presents you with an amazing array characters, yet the way chapters break up the plot and focus on certain missions (i.e. Locke's escape) ensures that every personality remains distinct, and at the same time makes managing your large squad of allies, well, manageable. It's no wonder that the next Final Fantasy would up the ante with full motion video. That said, do not discount Final Fantasy IV. It is quite excellent and would have made this list were there enough space. |
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#3 |
Lunar: Eternal Blue |
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Developer: Game Arts |
Publisher: Game Arts (Japan), Working Designs (US) |
Released: 1994 |
I grew up with this game, so rating it in third place is a painful exercise in objectivity. The cinematics and voice acting cannot be matched in length or quality. On top of that, the graphics and music take excellent advantage of the medium, and the gameplay from the already top-notch Lunar: The Silver Star has been tweaked to an even higher level. Did I mention this is the best Sega console RPG of its time? The best reason to own a Sega CD! |
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#4 |
Secret of Mana |
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Developer: Square |
Publisher: Square |
Released: 1993 |
Starting with a Sword in the Stone motiff, you might underestimate how good and original this title is. It's an action RPG that incorporates multiple characters fighting at once. There's even the possibility—a preferable one, given the limits of artificial intelligence—of having three humans play at once. Consequently, this is the best multi-player RPG in the list. Another interesting break from the traditional formula is that there isn't any overworld map between towns, caves, and what not. Rather, you need to constantly traverse the enemy-infested wilderness. This game has made numerous best of lists, and it's easy to see why after playing for even as little as five minutes. |
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#5 |
Earthbound |
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Developer: Nintendo |
Publisher: Nintendo |
Released: 1994 |
The graphics are not the eye-candy that RPG fans are used to, opting for an unusually abstract, cartoon look. And the setting of real world meets science fiction isn't the typical medieval environment either. Get over it. You don't face the annoying typical random encounters here; battles are decided by sprite-to-sprite contact with the enemy. And you probably won't find a more humorous RPG anywhere, thanks to the amusing depictions of American culture and parodies of the RPG genre in general. When you're not digesting subtle cultural references you'll probably be fighting hippies and punks. |
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#6 |
Phantasy Star IV |
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Developer: Sega |
Publisher: Sega |
Released: 1993 |
Let no one say otherwise, this is the best RPG you can find for the Genesis. Returning to the fine roots of Phantasy Star II, PS4 improves upon it drastically with brighter graphics, memorable music, and a storyline that is easier to follow. Atmospherically, the anime style and sci-fi setting are a great change of pace from the typical medieval, fantasy-themed RPG. While the battle system is a little shallow, it offers the awesome feature of macros, pre-programmed action plans for your characters—a welcome time saver for random battle fatigue.
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#7 |
Live a Live |
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Developer: Square |
Publisher: Square |
Released: 1994 |
Easily the most unique title in this list. No random battles, no shops, no magic points. And you can tackle the first seven chapters of the game in any order you choose. Each of these chapters focuses on a different character in a unique setting, from the American Old West to a cargo ship in outer space. There's even a chapter without any text at all, where cavemen communicate via pictures. With the all-too-typical burden of shuffling items and weapons between characters absent, it's even easier to immerse yourself in this collection of disparate stories that just might blend together in the final chapters... |
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#8 |
Super Mario RPG |
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Developer: Square |
Publisher: Nintendo |
Released: 1996 |
It was the first Square partnership with Nintendo and interestingly also marked Square's break from Nintendo platforms. Nevertheless, Square went out with a bang. Like Chrono Trigger, all of your enemies are visible, and contact initiates the battle sequence. Outside of the battles, most of the game plays out like an isometric platformer, taking Mario back to his roots. Having five different playable characters adds great depth to the gameplay, and at the same time makes things more RPGy. On top of all these great features, you'll also find some of the finest 3D graphics ever on a 16-bit console. |
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#9 |
Ys: Book I & II |
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Developer: Falcom, NEC |
Publisher: Hudson Soft |
Released: 1989 |
How can a title with understated graphics and a strange battle system that depends on literally slamming into enemies at odd angles still play so well 20 years later? A well-told story and one of the best soundtracks of the era go a long way. The strangeness of combat actually ends up being a redeeming feature after all these years, providing a unique feel that sets it apart from the hordes of RPG imitators. An astonishing use of the then new CD-ROM medium. |
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#10 |
Tales of Phantasia |
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Developer: Namco |
Publisher: Namco |
Released: 1995 |
Armed with a whopping 48 Mbits worth of data and the "Flexible Voice Driver" sound engine, this game features myriad streaming audio clips. Tales is also notable for its action RPG-style 2D battle system. This shocked my traditional RPG tastes at first, but once I got the hang of carefully timing sword swipes and setting tactics for the other characters this approach really grew on me. Namco really came out of nowhere with this original approach to the genre. You've got to give them credit for challenging the mighty Square empire. |
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Honorable Mention |
Dragon Warrior III |
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Developer: Chunsoft (NES), Heart Beat (SNES) |
Publisher: Enix |
Released: 1996 (SNES), 1988 (NES) |
I have to admit that I always struggled to get immersed in the 8/16-bit Dragon Quest games. Maybe it's the interface. Having to hit two buttons (one for the menu, and another to talk) in order to interact with all the NPCs drives me crazy. Once you get beyond the simple graphics, you'll find a surprisingly large and immersive world. For the first time in the series, you can actually create your own characters, from the Wizard to the Merchant to the Goof-off. This is also the final installment to the original Dragon Quest trilogy and it has never been released in Europe. Considering the state of the RPG market back in the late 1980s, I give Enix a lot of credit for shipping this to the USA.
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Honorable Mention |
Terranigma |
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Developer: Quintet |
Publisher: Enix |
Released: 1995 |
For a change of pace, this action RPG was published in Japan and Europe, but not in North America. Go Figure. The Quintet + Enix combo doesn't disappoint. Wonderful graphics and the story of an earth resurrected to the present day makes for a memorable adventure. Interestingly, the battles feel very close to Zelda-style combat, so I give this game the strange honor of RPG that most close skirts the action-adventure classification. The action-based approach works well, though, and from the double dash attack to the constant interactions with townspeople this RPG does just about everything right. |
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Other Recommendations |
Title |
Console |
Developer |
Combat |
Release |
3x3 Eyes |
Sega CD |
Sega |
Turn-based |
1993 |
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Genesis |
C&E |
Turn-based |
2006 |
Beyond Oasis / Story of Thor |
Genesis |
Ancient |
Real-time Zelda-style |
1995 |
|
SMS |
Capcom |
Turn-based |
1994 |
Cadash |
TG-16 |
Taito |
Side-scrolling |
1991 |
|
TG-CD |
Laser Soft |
Turn-based |
1991 |
Cosmic Fantasy 3 |
TG-CD |
Laser Soft |
Turn-based |
1992 |
Cosmic Fantasy 4: Chapter 2 |
TG-CD |
Telenet |
Turn-based |
1994 |
Crystalis |
NES |
SNK |
Real-time Zelda-style |
1990 |
|
NES |
Chunsoft |
Turn-based |
1986 |
|
NES |
Chunsoft |
Turn-based |
1987 |
|
SNES |
Chunsoft |
Turn-based |
1993 |
|
NES |
Chunsoft |
Turn-based |
1990 |
|
SNES |
Chunsoft |
Turn-based |
1992 |
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SNES |
Heart Beat |
Turn-based |
1995 |
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TG-CD |
Falcom, Hudson Soft |
Turn-based |
1991 |
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TG-16 |
Atlus, Hudson Soft |
Real-time run 'n gun |
1989 |
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TG-CD |
Hudson Soft |
Real-time run 'n gun |
1993 |
E.V.O. Search for Eden |
SNES |
Almanic |
Real-time |
1992 |
Esper Dream |
NES FDS |
Konami |
Real-time Zelda-style |
1987 |
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Sega CD |
Strategic Simulation Inc. |
Turn-based |
1994 |
Far East of Eden II |
TG-CD |
Red, Hudson Soft |
Turn-based |
1992 |
Far East of Eden III |
TG-CD |
Red, Hudson Soft |
Turn-based |
1993 |
Faxandu |
NES |
Hudson Soft |
Real-time platformer-style |
1987 |
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NES |
Square |
Turn-based |
1987 |
Final Fantasy I & II |
NES |
Square |
Turn-based |
1994 |
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NES |
Square |
Turn-based |
1988 |
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NES |
Square |
Turn-based |
1990 |
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SNES |
Square |
Turn-based |
1991 |
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SNES |
Square |
Turn-based |
1992 |
Fushigi no Dungeon 2 |
SNES |
Chunsoft |
Turb-based |
1995 |
Getsu Fuma Den |
NES |
Konami |
Real-time platformer-style |
1987 |
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SNES |
Quintet |
Real-time Zelda-style |
1993 |
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TG-CD |
Falcom |
Real-time walk-into-the-enemy |
1994 |
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TG-CD |
Falcom |
Real-time walk-into-the-enemy |
1995 |
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NES |
Konami |
Turn-based |
1991 |
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SNES |
Neverland |
Turn-based |
1995 |
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Sega CD |
Game Arts |
Turn-based |
1992 |
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NES |
Nintendo |
Turn-based |
1989 |
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SMS |
Sega |
Turn-based |
1987 |
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Genesis |
Sega AM7 |
Turn-based |
1989 |
Pier Solar |
Genesis |
Watermelon |
Turn-based |
2010 |
Radia Senki |
NES |
Tecmo |
Real-time Zelda-style |
1991 |
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SNES |
Square |
Real-time Zelda-style |
1993 |
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SNES |
Square |
Real-time Zelda-style |
1995 |
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Genesis |
BlueSky Software |
Real-time shooting |
1994 |
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Sega CD |
Group SNE |
Turn-based tactical RPG-style |
1996 |
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SNES |
Beam Software |
Real-time shooting |
1993 |
Shin Megami Tensei |
Sega CD |
SIMS |
Turn-based |
1994 |
Shin Megami Tensei |
SNES |
Atlus |
Turn-based |
1992 |
Star Ocean |
SNES |
Tri-Ace |
Turn-based |
1996 |
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Genesis |
Japan Media |
Turn-based |
1995 |
Sweet Home |
NES |
Capcom |
Turn-based |
1989 |
Ultima: Quest of the Avatar |
NES |
FCI |
Turn-based tactical RPG-style |
1989 |
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Sega CD |
SIMS |
Turn-based |
1993 |
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TG-CD |
NEC |
Real-time Zelda-style |
1994 |
Ys I & II |
TG-CD |
Falcom |
Real-time walk-into-the-enemy |
1990 |
Ys II |
NES |
Victor Interactive |
Real-time walk-into-the-enemy |
1990 |
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TG-CD |
Falcom |
Real-time, side-scrolling |
1991 |
Ys IV: The Dawn of Ys |
TG-CD |
Falcom |
Real-time walk-into-the-enemy |
1993 |
Ys: The Vanished Omens |
SMS |
Sega |
Real-time walk-into-the-enemy |
1987 |
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